Objectives |
---|
GamingStudents explore vocabulary and activities related to video games. Topics include video game history, gaming in education, playing video games as a profession, etc.. Making Perfect QuestionsStudents practice making subject and object questions and build an advanced understanding of the different ways we can ask for information in English. Noun Clauses and Their Importance in Indirect QuestionsStudents review forming indirect questions and build upon their knowledge by practicing other similar patterns that make use of noun clauses. Negative Sentence PatternsStudents review what they know about making negative sentences and are introduced to further, more-complex sentence patterns. |
Grammar |
---|
11-1 Forming QuestionsAn in-depth lesson on making questions. Students practice inversion, subject questions, questions that require prepositions, the usage of different question words, asking for descriptions, and the different ways to ask why in English. 11-2 Indirect Questions and Noun ClausesStudents review using noun clauses and how to form indirect questions, as studied in Unit Seven. 11-3 NegativesStudents practice various negative forms in English, including auxiliary verbs, gerunds, and to + infinitive verb patterns. Also, students practice forming negative questions as well as which verbs should be formed in the negative in sentences that contain more than one verb. |
Reading |
---|
11-1: Career GamersVocabulary and reading comprehension activity professional video game players. 11-2 In The NewsVocabulary and reading comprehension activity about benefits of video games in helping to aid memory. |
Writing |
---|
11-1 The Advantages/Disadvantages Essay StructureStudents examine the structure of an Advantages/Disadvantages essay, then read a sample essay and discuss its strengths and weaknesses. 11-2 The Advantages/Disadvantages EssayStudents write a 300-word essay examining the advantages and disadvantages of playing video and computer games. |
Media |
---|
11-1 TED - Gaming to Re-engage Boys’ LearningA TED talk about one person’s opinion that games are needed in today’s education system to support how boys learn. 11-2 The Legend of Shigeru MiyamotoA video-listening activity based on a biography of the Nintendo legend. 11-3 History of Video Games: The RapA video-listening activity based on a comedic rap song about the history of video games. |
Speaking |
---|
11-1 Unit IntroductionUnit introduction conversation activity. (group work) 11-2 Vocabulary DiscussionVocabulary discussion activity. (group work) 11-3 Speaking Pairs #1Students practice subject and object questions about various situations. (pair work) 11-4 Questions with PrepositionsStudents practice making questions that include prepositions about various photos. (pair work) 11-5 Question WordsStudents practice making questions using appropriate question words. (pair work) 11-6 Asking WhyStudents practice when to use Why...? and when it is more common in English to use How come...? (pair work) 11-7 Speaking Pairs #2Students practice converting direct to indirect questions. (pair work) 11-8 Noun ClausesStudents practice embedding noun clauses into sentences to describe situations depicted by photos. (pair work) 11-9 DiscussionStudents discuss answers to questions that contain embedded noun clauses. (pair work) 11-10 Noun Clauses ConversationStudents practice making sentences that contain noun clauses. (pair work) 11-11 Negatives SurveyStudents practice several different negative forms and discuss with a partner shared or unshared opinions or experiences. (pair work) 11-12 Negative QuestionsStudents work with a partner and practice making negative questions elicited by various prompts. (pair work) |
Vocabulary |
---|
a huge smash / hit ADHD applicable arcade be banned be expelled be suspended bit (b) cabinet commotion console coordination crown culmination cure curriculum debut destiny dimension disability enthusiastic fundamental geek genre gimmick graphics guru hall of fame inevitable influence insane misleading modest motion multitasking oblivious obstacle opponent path platform poem progress progression protagonist psychologist readily reflexes revenue role model sequel significant skeptic special education stereotypically stimuli strategy symptom tangible to applaud to be in sync to be surrounded to bounce to compress to define to detect to diagnose to engage to flee to gain the edge to go over well to have a shot at doing something to have nothing to lose to hire to indicate to persuade to play catch-up to struggle to take something for granted to theorize tolerance tournament transition trilogy unavailable undisputed unrelated vaccine vibration virtual word of mouth wrinkle |