Objectives
Gaming

Students explore vocabulary and activities related to video games. Topics include video game history, gaming in education, playing video games as a profession, etc..

Making Perfect Questions

Students practice making subject and object questions and build an advanced understanding of the different ways we can ask for information in English.

Noun Clauses and Their Importance in Indirect Questions

Students review forming indirect questions and build upon their knowledge by practicing other similar patterns that make use of noun clauses.

Negative Sentence Patterns

Students review what they know about making negative sentences and are introduced to further, more-complex sentence patterns.

Grammar
11-1 Forming Questions

An in-depth lesson on making questions. Students practice inversion, subject questions, questions that require prepositions, the usage of different question words, asking for descriptions, and the different ways to ask why in English.

11-2 Indirect Questions and Noun Clauses

Students review using noun clauses and how to form indirect questions, as studied in Unit Seven.

11-3 Negatives

Students practice various negative forms in English, including auxiliary verbs, gerunds, and to + infinitive verb patterns. Also, students practice forming negative questions as well as which verbs should be formed in the negative in sentences that contain more than one verb.

Reading
11-1: Career Gamers

Vocabulary and reading comprehension activity professional video game players.

11-2 In The News

Vocabulary and reading comprehension activity about benefits of video games in helping to aid memory.

Writing
11-1 The Advantages/Disadvantages Essay Structure

Students examine the structure of an Advantages/Disadvantages essay, then read a sample essay and discuss its strengths and weaknesses.

11-2 The Advantages/Disadvantages Essay

Students write a 300-word essay examining the advantages and disadvantages of playing video and computer games.

Media
11-1 TED - Gaming to Re-engage Boys’ Learning

A TED talk about one person’s opinion that games are needed in today’s education system to support how boys learn.

11-2 The Legend of Shigeru Miyamoto

A video-listening activity based on a biography of the Nintendo legend.

11-3 History of Video Games: The Rap

A video-listening activity based on a comedic rap song about the history of video games.

Speaking
11-1 Unit Introduction

Unit introduction conversation activity. (group work)

11-2 Vocabulary Discussion

Vocabulary discussion activity. (group work)

11-3 Speaking Pairs #1

Students practice subject and object questions about various situations. (pair work)

11-4 Questions with Prepositions

Students practice making questions that include prepositions about various photos. (pair work)

11-5 Question Words

Students practice making questions using appropriate question words. (pair work)

11-6 Asking Why

Students practice when to use Why...? and when it is more common in English to use How come...? (pair work)

11-7 Speaking Pairs #2

Students practice converting direct to indirect questions. (pair work)

11-8 Noun Clauses

Students practice embedding noun clauses into sentences to describe situations depicted by photos. (pair work)

11-9 Discussion

Students discuss answers to questions that contain embedded noun clauses. (pair work)

11-10 Noun Clauses Conversation

Students practice making sentences that contain noun clauses. (pair work)

11-11 Negatives Survey

Students practice several different negative forms and discuss with a partner shared or unshared opinions or experiences. (pair work)

11-12 Negative Questions

Students work with a partner and practice making negative questions elicited by various prompts. (pair work)

Vocabulary

a huge smash / hit

ADHD

applicable

arcade

be banned

be expelled

be suspended

bit (b)

cabinet

commotion

console

coordination

crown

culmination

cure

curriculum

debut

destiny

dimension

disability

enthusiastic

fundamental

geek

genre

gimmick

graphics

guru

hall of fame

inevitable

influence

insane

misleading

modest

motion

multitasking

oblivious

obstacle

opponent

path

platform

poem

progress

progression

protagonist

psychologist

readily

reflexes

revenue

role model

sequel

significant

skeptic

special education

stereotypically

stimuli

strategy

symptom

tangible

to applaud

to be in sync

to be surrounded

to bounce

to compress

to define

to detect

to diagnose

to engage

to flee

to gain the edge

to go over well

to have a shot at doing something

to have nothing to lose

to hire

to indicate

to persuade

to play catch-up

to struggle

to take something for granted

to theorize

tolerance

tournament

transition

trilogy

unavailable

undisputed

unrelated

vaccine

vibration

virtual

word of mouth

wrinkle

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